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Aside from these mission types, we can do hostage rescues, building takeovers, and many more!  Any game can be played "tactically", meaning you only get one "life" per round, or normally with infinite lives and ammunition.
In this scenario a freedom fighter group and government peacekeepers lock horns to either defend or destroy a target objective. At the start of the mission, the freedom fighters must acquire "the package," an ammunition box packed with C4, and transport it to the designated target, and start the timer. Meanwhile, the government peacekeepers must prevent the acquisition and use of the bomb. Failure to do so means they must defuse the bomb before time runs out!
The goal here is a simple one. Shoot the enemy. There are no objectives, just kill or be killed. The team with the most kills wins.
Capture and Defend one of the central buildings in our arena.  Whichever team controls the rooftop of our green building wins the game.  Control is maintained when a live player is on the second floor.  It takes a lot of teamwork to take it over, and then even more to hold it.  Are you up for the challenge?
One team is given two minutes to hide a medical box inside our immense red building.  After two minutes, the opposing team tries to infiltrate the building, capture the box, and make it back to their starting base.  It takes rock solid strategy, teamwork, and lots of individual skill to attack or defend.  Being sneaky as to where you hide the box is almost as important as dedication to defending it.
Your objective is to storm the enemies storeroom and bring all of there weapon crates to your storeroom. Sounds simple at first until you realize there is a resistance force dead set on stopping your assault. The resistance force is also quite capable of storming your own stock room and taking back any progress you have made. Split your fire-team, deal with the threat, and lead your team to victory.
Counterinsurgency selects a VIP from their ranks.  They then draw a building at random.  The object of the game is to get your VIP on the rooftop, and hold them there until the end the game.  The catch is the opposing team does not know who the VIP is, or which building it is! This is possibly one of our most difficult games to defend, but with teamwork and communication, it can be done.
Each team picks a General, whom they must protect the with their lives. There is no respawning for the General. Once he dies, the game is over. You must make the tough strategical decision to send men to assassinate the enemy's General, or keep them back to protect your own.
Your back is against the wall. You've got nothing left. No reinforcements. Your enemy has you outnumbered. This is your last stand! In this scenario one team has to hold off wave after wave of enemy attackers. The defending team gets only one life. Make it count!
Infiltrate the enemy's defense, neutralize your target, gather the intel, and take it safely to the extraction point.
You've seen the evidence in the ceilings and walls of the buildings in the "Urban Warfare" arena. Wires, lights, buttons. Whats he building in there? Domination is one of the most complex projects the CMP Tactical Lazertag team has ever tried to tackle and were pretty close. Get ready to Dominate the other team by capturing 16 different zones all over the arena. The longer you keep the zones the same color as your team the more points you acquire and keep the other team from getting. Domination will be the ultimate test of teamwork as to win you have to have your team spread all over the arena while still communicating and holding off the enemy. Look for Domination soon only at CMP Tactical Lazertag!
 

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